3ds Max | Scripts

drop All Here

4 votes

drop All Here is new drop window for many purposes :

drag and drop:
 - multiple Max files to Merge and Auto-Relink
 - Max files with Assets to Merge and Relink
 - Max file to Open and Auto-Relink
-  XRef files + Auto-Relink Assets in XRefs (if file newer then 2009)
 - Assets files or folders to Auto-Relink
 - Folders with assets. Script will find subfolders and all files to relink missing assets.
 - Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project
 - import multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc)
 - import multiple 3ds files
 - drag and drop image files - it will create VRay material with loaded images into slots by filename suffix
 - drag and drop from Connector - in case 3ds max drag and drop does not work (known bug in new 3ds max version)
 - copy / paste objects with Auto-Relink and Collect Assets to project folders (Textures, Proxies etc)
 - and much more possible functions.

When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done!

Material ID Organizer

39 votes

New:
 - added support for Corona 7 materials
 - added support for 0 - 65535 Mateiral IDs (3ds max 2018, 2019 and up)
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / filter from SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs

miauu's Extended Clone Tool

1 vote

 

miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.

The main goal - save time using these features:

- move the created objects to a new layer,

- move the created objects into existing layer

Shape Fillet

2 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

Refine by 2 Vertices

1 vote

This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
(its useful for fixing the UV for Sweep modifier)
Hope you find it useful.

Refine By Distance

0 votes

 

3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .

Pivot to center min

0 votes

With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

Shape Trimmer

2 votes

3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .

The Script Required Max 2019+ to Work

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

Align to Faces

0 votes

A 3ds Max Script for Aligning Selected Objects to Picked Object's Faces .
for more details check the download link .

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