MCG AccumFloat

1 vote
Version: 
1.01
Date Updated: 
03/07/2016

This Float controller accumulates value over the animation duration. It can also be used as 'memory' in High/LowWatermark.

ver 1.01: added Distance travelled

3ds Max Version Requirement: 
2016
Other Requrements: 
SP3 + EXT1/2
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