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An MCG transform controller which mirrors another object's transformations across the X axis.
Includes a script which assigns the controller to all objects selected, and picks each corresponding mirrored object. Useful if you have a rig that is symmetrical and want to quickly mirror an animation.
This MCG modifier allows you to create a looping mesh animation by referencing a duplicate of the mesh and the modifer will use this copy to blend the mesh back to the first frame by the end of the animation.
This MCG geometry object allows you to repeat the animation of a target object over and over again. Use this with my other MCG for creating Looping animations and it is very powerful.