Tagged 'MCG'

MCG Line

3 votes

Simple straight line....well it was for a simple request so no need to flame me.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu

https://youtu.be/0W59gOdPfHM

Math Float Controller

3 votes

My first MCG Controller, this is a super simple Math Float Controller, it allows you to mix controller types together without having to use a list controller. 

If you want to do something simple like have an object in a position and then add a noise controller to that position you can use this.

Scatter modifier

2 votes

Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

MCG Blower

0 votes

Orig thread here:

http://forums.cgsociety.org/showthread.php?f=6&t=1476428

Installation: (Max 2016 must have Extension 1/2 + SP3)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu

Donations: paypal.me/vusta


MCG BraidGen

5 votes

Long story short, Braid tute from Kevin John, maxscripted by Trebor777, mentioned on MCG FB by Swordslayer....I reinterpreted it with my own eyes and MCG...cos I couldn't understand much maxscript...

Because of lots of twists and turns, I found the best way is to set the BraidGen Interpolation to 0, then use with a Sweep with Banking OFF, then TurboSmooth on top.

Ver 1.01: added Grow options, please see video.

MCG DNA

1 vote

Simple DNA structure.

Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)

ver 1.01: Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.

ver 1.02: the DNA strands are now quads

Donations: paypal.me/vusta

VA CloneOnCurve

5 votes

An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.

Update 1.1:

The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.

Regards

SphereClone

6 votes

HyperClone

9 votes

MCG Randomize Elements

1 vote

Pretty basic modifier to randomize mesh elements, the difference from the existing ones is the possibility to specify an upnode, which serves as a reference system for all the transformations. That means that XYZ rotation are then parallel with the object's axes, same with translation and scale.

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