Tagged 'MCG'

MCG Bullet World

3 votes

MCG Bullet World is a rigid body physics simulation MCG tool using MCG Bullet Physics integration.

Tool is intended to be as user friendly as possible.
- Requires Max 2016 Extension 1 or newer.

MCG FFS

13 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

VA Mesh Conform

12 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

Panelizer Modifier

2 votes

3dsMax topology based paneling modifier.

Procedural tool for geometry paneling.

 

MCG ScrewMe

1 vote

This Anim Controller creates linear (and rotation) transformation as you rotate your screw/nut. Can also be used to wobble bullet/shell

ver 1.01: ahh screw it....I added Offset

Mirror Transform X Controller

0 votes

An MCG transform controller which mirrors another object's transformations across the X axis.

Includes a script which assigns the controller to all objects selected, and picks each corresponding mirrored object. Useful if you have a rig that is symmetrical and want to quickly mirror an animation.

MCG Path Constraint a.k.a IncrCloneOnCurve

11 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

MCG Zoolinderrr

2 votes

Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)

Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...

(The Weld in MCG is crap so use a Welderrr instead)

No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...

Math Float Controller

4 votes

My first MCG Controller, this is a super simple Math Float Controller, it allows you to mix controller types together without having to use a list controller. 

If you want to do something simple like have an object in a position and then add a noise controller to that position you can use this.

MCG Ring Dots aka Dot Matrix

9 votes

 

Creates rings of dots or holes...ie..can be used for speaker patterns, showerheads, brushheads...etc..

Ver 1.01: added Height Offset and ability to use Custom Closed Spline for Stock. This can be used in either Dots or Holes mode.

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