Modifier Set Z height from spline
Version:
1.0
Date Updated:
04/22/2016 My first experiment with MCG. This modifier will stretch an object along its z axis to the length of the selected spline.
Additional Info:
I made this modifier to be used pathDeform. This way the object will always fill stretch to fill 100% of the path. (hint: if it is not reaching the end, just add a normalize modifier to the path spline)
3ds Max Version Requirement:
2016 Attachment | Size |
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mcg_zheightfromsplinelength.zip | 18.67 KB |