Modifier Set Z height from spline

0 votes
Version: 
1.0
Date Updated: 
04/22/2016

My first experiment with MCG. This modifier will stretch an object along its z axis to the length of the selected spline.

Additional Info: 

I made this modifier to be used pathDeform. This way the object will always fill stretch to fill 100% of the path. (hint: if it is not reaching the end, just add a normalize modifier to the path spline)

3ds Max Version Requirement: 
2016
AttachmentSize
mcg_zheightfromsplinelength.zip18.67 KB