3ds Max | All

MeshExtruder

3 votes

Something like greeble (add tine things to on your mesh surface) but a bit different

FlipEdgeVis

6 votes

Flips the visibility of selected edges

AssignSceneMatte

6 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).

LightUtilities

7 votes

"A whole bunch of useful utilities relating to lights - including a lightboy type floater - utilities for turning your scene lights on and off en masse - removing unnecesary attenuation range clutter - and a viewer to let you view the influence of a particular light.

QuickMaterial

2 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library - like an all black material - all white - face mapped smoke - etc.

SmokeThis

7 votes

Makes a superspray - or pcloud with a material that simulates smoke. This is a quick way to create some smoke for your scene - go into the material afterwards to tweak its color - density - etc manually.

HDRdomeLight

15 votes

A normal dome light - as in the stuff we use to fake GI - but it doesn't create the lights until you hit render - then cleans up afterwards - so it's a bit neater. Besides that - I've added in some pretend HDRI stuff - as in the stuff outlined by Paul Debevek and seen in the short Fiat Lux at Siggraph.

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

Contour Creator

9 votes

Creates a series of contours from a selected mesh. Has the option of combining all contours and welding any vertices within the Threshold amount which although slow - gives a far better end result as otherwise the contours are composed of many small splines with coincident vertices.

Syndicate content