Tagged 'particles'

Bokeh in 3dsmax with particle flow and maxscript

24 votes

Note from admin - I just ran across this great tutorial showing how to use maxscript and pflow to render fast, simulate dof based on camera focus.

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This script will define particle’s scale and transparency depends on camera’s focus. Now you can animate the geometry or the camera and render the particles with scanline. Don’t forget to cache all the particles for viewport/render using the Cache operator.

This setup renders pretty fast as opposed to mental ray’s or vray’s honest dof. And we have fast bokeh effect with the ability to inceract with scene geometry.

pflow scripting - getting particles to transform from one object to anoter

24 votes

pflow script turorial on how to get particles to transform from one object to another via scripting

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