issue installing Batch export/import

I came to this script by Jos Balcaen two ways, one of them allowed me to download an .mse script that 3DS sees when I use Run, the other I later found on this page when later I investigated a problem I ran into running the script via the first path. Namely, when I ran josbalcaen_batch_exporter_importer.mse and pointed to the folder of fbx's I wanted to batch load I saw 3DS finding and trying to open all 100+ fbx files, but at the end only a single, generically named, meshNode. Evidently, 3DS sees all these meshes with the same generic name and doesn't know what to do with them, so shows just one. When later I found this page with the same script, I downloaded the .mzp, open it to see not just this one .mse script, but organized folders, obviously I was missing something. And then I see from the above link, a GUI for a window missing on my end providing a place to assign unique names. I tried installing, but 3DS returns a Fail to open file. Thanks for any thoughts.

AttachmentSize
3ds_fail.jpg25.03 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
BenjyvC's picture

Whoops, glaring noobness on

Whoops, glaring noobness on display. I'm new to Windows and to 3DS, wasn't clear what instructions meant with, "run the installer", which to me means find an installer, open it, run it. I learned in 3DS this means you drag the .mzp file to the app until you see the + sign icon and go from there. Script now works as expected.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.