Batch Export/Import

26 votes
Version: 
v04.12
Date Updated: 
11/23/2017
Author Name: 
Jos Balcaen

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

General features

  • Very easy to use script
  • All options are saved.This means all checkboxes, text fields will remember your change.

Import features

  • Create file layers. Create a layer for every file and add the file contents to it.
  • Rename to file name. Rename all objects to the filename_1
  • Attach in file. Attach all objects from the same file together
  • Group in file. Group all objects from the same file

Export features

  • Reset geometry. Apply the boxmethod to every object (reset transformation etc.). Optionally move the pivot to the origin.
  • Delete turbosmooth. Delete the TurboSmooth modifier before exporting.
  • Move to [0,0,0]. Move objects to the origin before exporting
  • Rotate the objects before exporting (to fix rotation problems)
  • Scale the objects before exporting (to fix scale issues)
  • Name change. Add prefix and/or postfix to the name of the objects before exporting.
  • Combine collision mesh. Mesh with the same name and the given prefix/postifx will be exported together (ex. UCX_).
  • Combine LOD's. Meshes with the given prefix/postfix will be exported to the same file. For example _LOD* (* means numbering) for unity.
  • Group support. Objects in a group are automatically exported to the same file. If the Collapse groups option is enabled, the group will be collapsed to one mesh.
  • FBX export options. Use the FBX Preset option under the advanced section.

So no need for an export scene. You can check the options and everything will be perfectly exported.
After exporting the scene will be restored.

This script has been updated several times by user requests.
If you have any remarks, requests or feedback, feel free to contact me.

 

Additional Info: 

How to install

The new version now has a installer. Just run the .mzp file to install the script.

Version Requirement: 
2011/2012/2013/2014/2015/2016/2017
AttachmentSize
josbalcaen_batch_exporter_importer.mzp79.79 KB

Comments

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teknomancer2008@live.co.uk's picture

importing

sometimes I need to see the entire directory structure that my files are coming from. the ability to increase the size of the screen would be useful, please.

mickeplt's picture

Thanks

Awesome script!

mitviz's picture

no icon

hi, why is there no icon for this in the toolbar when i drag and drop it in the toolbars? i tried to add a custom icon but it wont stick, any suggestions?

deepelements's picture

Importing .s3d files

Hey guys I have some old files i need to import into max but i only have the .s3d file. I've tried all the online importers, blender, maya with no luck. Anyone know how I cant make a max script to import them? I think the files were .ase before they were converted to .s3d. I use to have an importer for max but that old machine died and i lost the script.

thanks in advance

mw

hippiearchitect's picture

auto scale

i have loads of models all in different units. so when i run the merge script they all come in at different scales. would it be possible to build in a correction for this?

BidetPower's picture

Nif option for export not available?

Hello Jos!

This tool will save me a lot of time in converting objs to nifs, but for some reason nif isn't showing up in the dropdown.

Could you help me out?

suam's picture

only 2 import options

Hi is there only import options? obj and fbx?

i tried stl. and i do get the options dialog. but it only aplies to the first object in the list. the rest gets imported with default settings.

why dossent it apply the settings selected in every import?
its seems like a bug.

jos's picture

Hi

Yes my website is down and the hosting company doesn't respond to anything. In the meantime you can contact me on josmaxscript at gmail .com

Teriander's picture

How to Contact You?

Jos, your website appears to be down and the email in the script is no longer valid because of this. How can I contact you?

dub73's picture

*.max

is it possible to import max files ? does not work in max 2019

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