Batch Export/Import

28 votes
Date Updated: 
Author Name: 
Jos Balcaen

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

General features

  • Very easy to use script
  • All options are saved.This means all checkboxes, text fields will remember your change.

Import features

  • Create file layers. Create a layer for every file and add the file contents to it.
  • Rename to file name. Rename all objects to the filename_1
  • Attach in file. Attach all objects from the same file together
  • Group in file. Group all objects from the same file

Export features

  • Reset geometry. Apply the boxmethod to every object (reset transformation etc.). Optionally move the pivot to the origin.
  • Delete turbosmooth. Delete the TurboSmooth modifier before exporting.
  • Move to [0,0,0]. Move objects to the origin before exporting
  • Rotate the objects before exporting (to fix rotation problems)
  • Scale the objects before exporting (to fix scale issues)
  • Name change. Add prefix and/or postfix to the name of the objects before exporting.
  • Combine collision mesh. Mesh with the same name and the given prefix/postifx will be exported together (ex. UCX_).
  • Combine LOD's. Meshes with the given prefix/postfix will be exported to the same file. For example _LOD* (* means numbering) for unity.
  • Group support. Objects in a group are automatically exported to the same file. If the Collapse groups option is enabled, the group will be collapsed to one mesh.
  • FBX export options. Use the FBX Preset option under the advanced section.

So no need for an export scene. You can check the options and everything will be perfectly exported.
After exporting the scene will be restored.

This script has been updated several times by user requests.
If you have any remarks, requests or feedback, feel free to contact me.


Additional Info: 

How to install

The new version now has a installer. Just run the .mzp file to install the script.

Version Requirement: 
josbalcaen_batch_exporter_importer.mzp79.79 KB


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Kitsune's picture

Save option

I feel like this has been already abandoned but, just in case...
Could you please make an option to avoid saving before exporting? It's pretty annoying to save every single time that you need to export. Even more conidering that everytime it does it, the whole undo/redo history also disappears. Sometimes scenes are pretty big and you need to constantly export, fix, export, fix... if you need to wait for the whole scene to save it takes too much time. So I think a setting so turn on and off autosave on export could help users to choose wether they want to save or take the risk and just export.

I have also noticed a small bug, when you use "Export options" the export options dialog doesn't really commes up on export. This option works fine on Import, just not on Export.


todor's picture


Cool Script! Thank you

Haider of Sweden's picture


I am missing a culture here at ScriptSpot.
There are so many great minds around here, providing tons of support and help in the help- and suggest forums. Yet, in the script pages, like this one, it is mainly quiet.

What I would like to see is that coders could feel welcome to provide code in here for suggestions like the one from @Artemcg.
In case the original coder doesn't have the solution ready or if they don't have the time, they could just verify and copy-paste.

I feel there is a lot sharing-is-caring mentality here, and thank you all the developers for that. But I would like to see it in those pages as well, where people come up with ideas and suggestions.
I am writing this because I just sent email to the developer, and minutes after I see this idea which I never thought of, but know that I also would like to see.

Don't let good ideas go in vain :)

Kind regards

arch3d's picture

Script update

jos any chances for Max 2020 version?'s picture


sometimes I need to see the entire directory structure that my files are coming from. the ability to increase the size of the screen would be useful, please.

mickeplt's picture


Awesome script!

mitviz's picture

no icon

hi, why is there no icon for this in the toolbar when i drag and drop it in the toolbars? i tried to add a custom icon but it wont stick, any suggestions?

deepelements's picture

Importing .s3d files

Hey guys I have some old files i need to import into max but i only have the .s3d file. I've tried all the online importers, blender, maya with no luck. Anyone know how I cant make a max script to import them? I think the files were .ase before they were converted to .s3d. I use to have an importer for max but that old machine died and i lost the script.

thanks in advance


hippiearchitect's picture

auto scale

i have loads of models all in different units. so when i run the merge script they all come in at different scales. would it be possible to build in a correction for this?

BidetPower's picture

Nif option for export not available?

Hello Jos!

This tool will save me a lot of time in converting objs to nifs, but for some reason nif isn't showing up in the dropdown.

Could you help me out?

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