[Question] convert current nodes to multiscatter or multipainter

I wonder if its possible to convert nodes in scene to a single multiscatter object. well the reason is simple max cant handle large amount of nodes so converting them toa single node would be a great solution. i have tried but cant get to edit multiscatter or multipainter already scattered object via max script .

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3D R.n.D's picture

awesome work . i am really

awesome work . i am really grateful to you for taking your time helping me out .

3D R.n.D's picture

yes if it is possible to have

yes if it is possible to have same position, rotation and scale.

pixamoon's picture

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oki, I have one idea how to do it, will try to post it soon

pixamoon's picture

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oki, try this one:

http://www.scriptspot.com/3ds-max/scripts/convert-to-multiscatter

it can be still buggy, but try and let me know how it works

3D R.n.D's picture

well ill give it a try and

well ill give it a try and well give my feed back :)

pixamoon's picture

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do you want to convert it to one MultiScatter with same position, scale and rotation of prev objects?
or just same position but random scale and rotation ?

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