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here is...
It was array of strings stored there so something like this:
Cheers!
my recent MAXScripts RSS (archive here)
Awesome
Thanks Anubis, I've got it working now. It's coming together great.
One last question...for now atleast is how to do a check like this.
if rootNode.Names.theNames == true then print "yes" else print "no"
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
rootNode.Names.theNames
If you use
rootScene
instead, keep in mind that it is new in Max 2011.my recent MAXScripts RSS (archive here)
Add
So I've been able to add it to the scene But I do not understand how to get names placed into the parameter as well as getting them.
rootNode.names.main.theNames.default??
Then do i have to add this
custAttributes.add rootscene CA
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
Storing Names
This is what I'm trying to do. Saving the dropdown list items names with the maxfile.
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
link ref
Check this script, it store materials to the rootNode, but am sure you'll find inside all what you looking for ;)
my recent MAXScripts RSS (archive here)
Those seem to store on
Those seem to store on objects which in the end save with the max file but if those objects are deleted then the information is lost.
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
Hey John
You has another (2) options to add custom attributes:
Cheers!
my recent MAXScripts RSS (archive here)
CustomAttributes.
CustomAttributes.
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