Batch convert from 3dsmax files to vray proxy

I have lots of 3dsmax models that I would like to use as vray proxy. I'm getting tired to merge those objects one by one to my scene and convert them as vray proxy. I would like to merge them as ready vray proxy with all the properties and materials from the original objects.

If anybody knows where to buy this script, please let me know.

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rode3d's picture

Automatic creation of multiple proxy objects in 3dsMax

Hi! Here's a great plugin to automate the generation of proxies in 3dsMax. And it's compatible with all render engines! Smile

Q-Proxies
Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

 Websitehttp://www.splinedynamics.com/q-proxies/

magicseed's picture

By the way, pixamoon has a

By the way, pixamoon has a kind of script that automatically saves file into your latest 3dsmax version and automatically relink asset of those files without opening them one by one. I hope someone knows how to convert 3dsmax file into vray proxies without the need to open them or merge them one by one to convert into proxies.

pixamoon's picture

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Hi,

Good idea, I'll add it to Library track / relink...
http://www.scriptspot.com/3ds-max/scripts/library-track-relink

or will make new one to convert multiple max files to vray proxies.

But it will be possible to merge multiple files + auto-relink with this one:
http://www.scriptspot.com/3ds-max/scripts/drop-and-relink
than you can select all and convert to proxies (if models are not too big)

Best,

magicseed's picture

Goodluck for the new script

Drop and relink is quite good but still you ought to convert and save the objects as new proxies and you'll be doing it again comes another project. But it would be best if those files can already be converted or saved as vray proxies by batch just like the library track relink. So that when you merge them into the scene, they are already a max file with vray proxy. I look forward seeing your new script dealing with this matter. Cheers! :-)

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