Library Track / Relink...

14 votes
beta v0.62
Date Updated: 
Author Name: 

new version v0.62
- new re-save options: batch convert scenes with CoronaConverter
- resave with Thumbnalis images
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !


Still beta / test version but most functions works already  :

- Find all max, mat files in Selected folder + all subdirectories (eg Library folder). - Search in all my projects took 9s found 5200 max files.
- Get and change all asset paths in multiple files at once without opening them.
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in current project)
      * Pick new path
      * Change Drive letter
      * Batch rename paths beginning ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Rename selected files on HDD (copy with new name or rename + replace path in max file)
- Sorting files by name, image width, height, file size, path, gamma, texture name, status  (Found - network, Found -  local, Not found)
- File status ( OK -network,  OK - local,  Not found ) Status is based on real check if file exist in network or HDD, not from asset manager.
- Move / Copy local files to network with auto path replacing (for distributed / network render)
- Copy selected to one path with path replacing or just copy files - collect selected to project folder or quickly copy+change selected paths to not show your paths structure
- Collect all or selected assets with path structure - similar to max archive
- Collect all assets + root Max file -> creates archive without opening 3ds Max + changing asset paths to relative
- File status in 3 colors -> Found - network, Found -  local, Not found ( eg.: easy sort and select all local -> copy selected to network)
- Supports files in IFL - sequence image files - resize / copy / path replace (not in demo version) + rewrite IFL to relative paths
- Script works with all kind of external assets VrayBmpFilter, VrayHDRI, VrayProxy, VrayIES, CoronaIES, Xrefs and much more
- Track, Relink, Collect all Assets inside of Xref files.
- Find and auto relink all "not found" assets. (Only in full version)

Coming in next version:
- On auto relink - check if there are multiple files with the same name
- Resize bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconnect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation scenes to reduce memory usage,

   - new re-save options - batch convert scenes with CoronaConverter
   - resave with Thumbnalis images
v0.61.01-  test version
   - batch convert Max files to CoronaRenderer
   - batch convert Material, Lights to Corona in multiple Max files
      it uses external CoronaConverter script by Racoon-Artworks
      it comes with Corona or can be downloaded from
   - fixed bug/error on first start
- Re-Save options:
   - change File Gamma
   - Rescale the File Objects to Sytem Units Scale -> it recognize your System Unites Scale
   - Reset Renderer Settings ( 1st swich to default Scanline than back to current renderer)
   - Choose 3ds Max version to save - (always only 3 versions down available)
- drag and drop max files or folders to main window (+ Ctrl to add more files)
- strip asset paths from main window (to not check for all network paths)
- fixed find / replace in renaming filenames
- fixed to resave older .mat files to new version
- search for assets in .max .mat files (it should work also with .chr .drf but please test it and let me know)
- fixed double click on image file.
- fixed repath for same file name in multiple Max files
- fixed refresh - keep windows on foreground
- added: Show amout of Assets and Missing Assets in Main MaxFiles window - requested by 3dwannab - thanks !
- search and  auto-relink for missing assets in multiple Max files
- Fixed set path issue in Rename, Copy Selected, Set / Rename path
- 2 windows: first list with max files and second with assets
- Rename / Copy with new filenames
- check Max file version - if older or newer than 2010
- list shortcuts Ctrl+A, Ctrl+I, Ctrl+D (select all, invert, deselect)
- 3 buttons - Refresh + Back + Get Assets
- double click on max file to Get Assets Info

How to use:
- Choose folder to search for max files (with or without all subfolders)
- Choose max files to show their assets (only one max file in beta)  -> Double click or Right-click menu -> Get Assets Info or Button Show Assets
- Right-click menu for more operations.

None of functions works in demo version. It is only inteface for now

First working versions available on my page for $9:

New - all purchases from are send automatically in few minutes now !
New - all updates till v2.00 will be send automaticaly too.

All who buy v0.xx or 1.xx will get updates till v2.00

Note for Turbo Squid users:
To activativate your license and get new updates please register your purchese and e-mail first.
This is still not automatic. Please contact me on

Free test / demo available here (older v0.31 - it can only show assets in new files):

To test resize, copy/collect, change/rename and gamma functions check:

Thanks for testing and great suggestions to:

Let me know what you think. Waiting for all sugestions.


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pixamoon's picture


Thanks a lot for your support !

1. backup files are stored at same folders as original files but with new extension ..ltrbak (.ltr001, .lrt002... etc)
2. Other people already ask for that. For now it way slower process than just changing paths or relinking because each file has to be opened in max, checked and resaved. Anyway, Its on "to do" list and will try to add this in future :)

And a q from me: What do you mean by combine it with Bitmap Tracking / Resizing ? Just to add similar options to Library Track / Relink ?


moifa's picture

Script Works Great

I just bought this script. It works great. It saves me lots of time to relink my library files. It will be nice if you can combine this with your other Bitmap Tracking / Resizing script.

I have few question,
1) Where do you save the original backup files after relinking the asset path?
2) Is there a way to remove the unused textures and renderoutput path for multiple max files?

Thanks for your excellent script.


pixamoon's picture


Hey, Thanks :)

I'm testing now how to speed up checking for missing network paths.
Should be ready soon.


alessandrod84's picture


I doscovered your script thanks to a friend...Great man i purchase both this and matid organizer.

This one is now relinking all my library in really few minutes.

Waiting for next upgrade!!!


zonademagia's picture


zonademagia @ gmail . com


pixamoon's picture


Please send me your e-mail, I'll send you test version with collect function.


zonademagia's picture

Collect demo?

Hi, I Am searching a script to collect all external elements from one file (I revised all script available, but none of these work with all formats. Can you explain me how work this script in this item? And how can I try this option in the demo if it come disabled?

Many thanks!

pixamoon's picture


Hey, thanks for your purchase.

I think it was 1.52, but with wrong number only.
To make sure I uploaded latest version v1.52.
Please download it again.

Next updates with more options coming soon.


3dwannab's picture


Just got round to purchasing this. Thanks mate.

EDIT: The Pixamoon-Library-TrackRelink-v0.52.mzp only has v.51 in there? Is that right?

pixamoon's picture

re: replace texture

good good, enjoy :)

thanks for buying !

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