Batch renamer
Hi all,
I am looking for simillar script to this one
http://www.scriptspot.com/3ds-max/scripts/rh-map-node-renamer
this one is not available any more:(
I would like to do some batch rename:
- script checks if there is a bitmap texture assigned to "diffuse", "specular", "opacity" and
"bump".
- renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*"
ex.box_diffuse.jpg
Finally
- renames bitmap node same as texure name without extension ex. sample_difuse.jpg ---> bitmap slot sample_diffuse
I hope i explained it correct.
Thanks for help
Cheers
Comments
Using Object Name not Material Name.
I just tried this in Max 2016, it renames the "on disk" texture files to the object name not the material name.
Is it supposed to do this or an I doing something wrong?
I desperately need a batch script that renames the on disk texture files to the material name in the material editor and updates the paths.
Can anyone help?
tia.
Works!
Thank you very much!!!
turbosquid | behance | website
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oki, here it is, I add there make unique names because there might be for eg multiple diffuse maps in for one object (MultiSubMateiral or blend etc)
But be very careful with using it - it changes files on HDD. That's why I would recommend to use method - COPY files only to new location
Best,
Pixamoon