RH Map Node Renamer

27 votes
Version: 
0.3
Date Updated: 
02/25/2008
Author Name: 
Ruben Henares

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Additional Info: 
Version Requirement: 
3ds max 8.0/9.0
Video URL: 

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arch3d's picture

Where can I find this tool?

Ruben can you upload this tool again. It looks handy
Maybe anyone can share?

crystal3d's picture

hi there, i have have used

hi there,
i have have used your script for a while and i think it s a great starting point but it can do alot better.

i would like to ask if can you modify your script like in the scenario below.

user, select one object in the scene. rename it to table_01-00.
then i run this imaginary script. the script takes the actions below.

changes the material name of that object as:
table_01-00
changes the the bitmap files of that object as:
table_01-00_diffuse.jpg
table_01-00_bump.jpg
table_01-00_spec.jpg
table_01-00_opac.jpg
table_01-00_ref.jpg.
list goes on as long as there is an assigned map in each slot.

ofcourse, the bitmap paths are updated aswell, like your current script's "change map" feature.

that will do great imo. please tell me what you think.

daswulf's picture

Error with Multi/Sub-Object

Error with Multi/Sub-Object Materials!
-- Unknown property: "materialList";
Line is 36
<< renameMatNodes(i.materialList[j]) >>

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