Viewport Polygon Counter
Hi,
I need a script that will count only the polygons visible in a viewport (camera or perspective), ignoring polys off-screen. Is such a thing possible?
The reason is that I'm working on level-design and we need to restrict the polycount to, say, 10,000 polys on-screen at any one time.
I've searched for this but couldn't find what I'm after, so I'm sorry if there's already a script tucked away that does this...
Thanks!
Comments
Very useful, works on Max
Very useful, works on Max 2010 too, it's a shame development stopped, animation support was planned, that's what I was looking for :(
Hey maybe this tool help you
Hey maybe this tool help you in this case, but the script was development in 1998 and I don't test... http://www.scriptspot.com/bobo/mxs2/cfc/
kimarotta.com.br
3d Artist
Hey kimarotta, Wow, what a
Hey kimarotta,
Wow, what a fast reply! That's exactly what I was looking for - tested it on Max 2009 and it works perfectly.
Thanks a million :-)
V