saving only visible object

32 votes

Hello
I'm thinking about a script to save only objects displayed in the camera field (like "save selection" but for the camera viewport)
the goal is to make my huge architecturals scene easier to render, because sometimes i just want to render a part of the project (my camera field) and not the total scene,i think this could make my render faster
I'm working on it, so if you have suggestion or if a similar script already exists, please tell me !
(Sorry for my poor english, i'm french! )

Looking For This Script

I can't find this script again.  I don't know the name but this is what it dose;

It
tacks on a interface to the right side of the UVW Unwrap edit
interface.  This script had tools to align points, rotate polyfaces in
45,90,180  increments. I have looked and looked but can't find it. Any one know were or what it is?

Starting out big.

I've been working as a technical modeller for two months now, after a four year game design education. Speed and low polycount is crucial so, shortcuts are the key.

I've come across one problem, i wish to solve with scripting.

Converting animation constraints, ie look-at-constraint to keyframes.

This is because our in-house exporter and simulator can't handle dummies or that kind of thing.

The way i've been doing it is manually copying and pasting every rotation coordinate for 100 frames. It needs to end! rawr.

SoulburnScripts Updated Aug 20th 2008

41 votes

(Copied from Neil Blevins' email list)

Max script update:

Updated several older scripts, here's the major updates:

nameManager: Added a new mode for renaming maps, not just bitmap maps.
texmapPreview:
Added some simple mentalray support.
bitmapCollector:
Now gets maps associated with UnwrapUVW modifiers.
selectionHighlighter:
Now when you turn off the script, it will turn the Preview Selection mode of your objects to what they were before you entered Selection Highlighting mode.
parameterManager:
Now handles the CastShadow property of lights.

InterLight for Mental Ray, Final Rener, Brazil Rio and Vray

48 votes

Update: May/05/2010. - support for Max2011

- Mental Ray 3.6.51.7 (Max 2009) :
with the materials:

SoulburnScripts Updated July 18th 2008

14 votes

(Copied from Neil Blevins' email list)

Created one new script:

polyCountSelector: Selects objects based on their facecount.

Updated several older scripts, here's the major updates:

bitmapCollector: Now searches your mappaths and local maxdir for missing bitmaps.
modifierUtilities: Added a new mode for selecting objects with uVWMapping Modifiers with a specific map channel.

Batch It Max

17 votes

Designed for batch processing multiple max file with multiple scripts.

Batch it Max works something like the batch processing in Photo Shop, where you can create a series of actions, in this case a max script, and have it run on multiple files. Batch It Max will load each file, run the script and then save the file.

Server updates / drupal upgrade

For the past couple weeks I've been steadily preparing a new server for ScriptSpot. The current one has been crumbling under the load recently and its been clear that there just isn't enough room to grow. So, we're on a new server now thats significantly more powerful.

ScriptSpot Updates & New Server

11 votes

ScriptSpot has now been updated to a new version of http://www.drupal.org, is operating on a new server, has a few new features & is now open for posting!

There may be some glitches left in the server transition. If you run across anything, please use the contact link at the bottom of any page to report the problem.

Alternative search...

11 votes

FYI if you like Google you can search ScriptSpot by adding site:scriptspot.com to your query or just go here for a ScriptSpot custom search engine...

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