ShaderFX 1.5 is now available

11 votes

Kees Rijnen and I would like to announce that version 1.5 of ShaderFX (the node-based real-time shader editor for 3ds Max) is now available at http://www.lumonix.net/shaderfx.html. This version is a free upgrade to those who have already purchased the plugin - and as always - a free demo is available for download.

FYI - 3ds forum organization change

10 votes

Just wanted to make sure everyone knew the ScriptSpot forums have been reorganized (the way they should have been in the first place)!

The new forum structure allowed for the addition of two areas that I am excited to announce - a Freelance area and a Scripts Wanted area! ... A key component of the freelance area is the use of the user profile "contact" feature. This can be enabled in your user profiles towards the bottom where there is a checkbox for "personal contact form" - make sure to enable it. Alternatively, you're welcome to post your email address publicly if you'd rather...

CGWiki - MAXScript Info Page

18 votes

A detailed wiki entry on MAXScript. Includes development history, language overview, possible applications, etc. A good read even for those of us who have been around MAXScript for a while!

PolyBoost 3.0 released

12 votes

ScriptSpot needs a few good volunteers [3ds max]!

9 votes

I'm looking for some volunteers to help foster the ScriptSpot community in a few key areas:

"RE-launch" Raffle #3 - Win PolyBoost for 3ds max!

12 votes

This week we have FOUR licenses of Polyboost up for grabs! For those who might be new to the raffle, ScriptSpot is celebrating its "RE-launch" as an all new community scripting site with some great prizes for the community!


Congratulations! Our Winners Are:

zeronove, PetrZ, cliffbrannon, and Georg Duemlein

 

ShaderFX

66 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Modeling a Lego Snowspeeder in 3ds max

28 votes

In this tutorial I will build a complete Star Wars LEGO model from scratch using Autodesk 3ds Max 8. Originally I made this for the speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour, I didn’t model the underside of the lego bricks (or the underside of the model).

Scripted controllers and object references in 3dsmax R6

13 votes

Script Installation in 3ds max

75 votes

Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org

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