Tagged '3d'

Grow

0 votes

with this script you can create a stem and put as much as you will various of leaf or flower or any other object that you want on it and it will grow.
Very useful and powerful for creating ads.

Pictor ver 2.0.0

5 votes

Pictor plugin is creating three-dimensional objects from two dimensional images. This plug-in works with Max and has the ability to read and convert images to three-dimensional files. General features of the software are as follows

Model Quality Checker

5 votes

Designed for 3ds max 2012 and up, the 3ds Max Model Quality Check is a tool to help the user while modeling in 3ds Max. This tool contains two elements: Scene Info and a Model Quality check.

Mesh Fixing Tools

7 votes

This script include state of the art methods that can help fix bad or broken meshes:

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).

 

The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.

Normalize Render Elements

3 votes

---- Description:
---- Normalize file Path of render elements.
---- Change all or selected render elements extensions to unique extension, and extension can be diferent that file name OutPutPath render.
---- Set a diferent path to render elements and output render.
---- 1.1
-----Fix little Bug in update name output file with name output elements

SEA3D

3 votes

An open-source cross-platform file format for games

Export entire scenes to Web with just one click

SOX Dynamics

3 votes

Sorry, The management of the tool will stop temporarily.

 

Poly Flow

22 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Quad Cap

35 votes

Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically?

Here are some of the benefits you get:
• Save time and energy to model what’s really important
• Perfect quad topology for you cylinders and spheres
• Subdivides perfectly
• Improves hard surfaces modeling and even organic modeling • Plus many more I can’t think of know