Tagged 'attach'

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

Combine

3 votes

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

Features :

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

ECollapse

2 votes

MaxMail

2 votes

I'm working on a mailscript in my spare time.
I have figured out how to send mail
This is not yet with a ui, but this is a function you can use in your scripts. This is written with dotnet and maxscript.

Attach by Same Material

2 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

MergeWrap

1 vote

A much simpler version of "Simplygon". Script created to convert multi draw call characters into single draw call characters. Uses buit in 3ds max automated uv packing, and skinwrap to transfer skin data from many objects into one final object. Bakes new diffuse map out of all the diffuse maps the source model contained.

QuickAttach Suite

0 votes

QuickAttach Suite v2.0

THE CORE FEATURE: This script features Dual-Mode Workflow. Use a standard Click for an instant, Undo-supported merge of small selections. Use Shift + Click for the Heavy Duty Mode: it temporarily disables the Undo stack, clears your RAM incrementally, and safely merges millions of polygons without freezing or crashing 3ds Max

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