Tagged 'attach'

Attach All Selection ( maxscript )

0 votes

- Attaches selected objects
- Attaches groups and splines to a single geometry
- Create a button or assign a script to a hotkey

Attach by Same Material

2 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

Attach Mesh by Material

26 votes

Easy way to make single mesh from array of objects with the same material.

Attach Selected

0 votes

3dsMax Script for Attaching Selected Objects .

- Works on Geometries and Shapes .

- The First Selected Object will be the Main Object .

Sometimes when using Other Scripts for Attaching Objects you get wrong materials when containing Multi Sub Materials , So I made this Script to solve this Problem .

- After Installing , the script will be add to QuadMenu 1 (RightClick Menu) "Attach Selected" .

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

Batch Library Helper v1.0.1

0 votes

 

Combine

3 votes

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

Features :

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