Attach_to_face
Attach a Point Helper to Surface
of an Editable Mesh
This script Attach a Point Helper to Surface
of an Editable Mesh it use Script Controller, for
Position and Rotation, you can link
an object to this Point for
attachment, but be careful :
No Turbo or Mesh Smooth after that
because it use Barycentric Coordinate !!
This script use Ray feature so you must
not go to SubObject level to chose a point,
just choose it in Object level
Attachment | Size |
---|---|
iradj_attach_to_face.ms | 5.5 KB |
iradj_attach_to_face.mse | 5.5 KB |
Comments
2016 Not Updating anymore for deformation changes...
a great script that I use it a lot but in 2016 and above is not working properly.
Transform of the root object is effect it but deformation of the root object is not updating as it's go, it need to be selected to show the updated position...
I couldn't find any alternative for "DependsOn" function in script controller.
Aslan Tamjidi
Thanks
well done bro. thanks a lot.
Aslan Tamjidi
maybe !
Attachment constraint create "Key", and if you delete it everything is gone !
i think this is not so
i think this is not so useful..
exist alreadi the attachment constraint that works perfectly and is optimized in sdk
https://vimeo.com/augustolombardi