Tagged 'Physical Camera'

Lele's Vray Tools

155 votes

A set of tools to aid in the daily VRay work.

Updated to install with Max 2014.

WARNING: there is NO guarantee than any of the tools will work as intended, that they won't break your scenes in dramatic fashion, or skin your cat while you aren't looking.
This update comes purely because i needed the Physcam Autofocus for a personal test, and noticed they didn't install or run.
Having lost the source code for the encrypted parts, all i could do was to patch fix the (very ugly, with hindsight) installer and individual script launchers.
At least the autofocus routines still work in vray 3.0.
Feel free to let me know of issues, but also know that without a complete rewrite (quite unlikely), the fixes won't be forthcoming.

Updated for VRay 1.5 SP2.

The installer from V. 1.4ss - SP2 onward now has an option to automatically add the scripts to a ctrl+shift+alt quadmenu.
Notice it should append the scripts to whatever is already in the quadmenu (nothing, by default).
Please report any odd behavior, or undesired effect: it's a first attempt at the code, and may contain issues.

Anything to Physcam v.1.4: converts max standard cameras and viewports to VRay Physical Cameras, along with FoV animation.V.1.4 corrects a bug with camera views conversion, copies across clipping planes' ranges , and allows for individual camera naming at creation, rather than later by hand.

Matrix-Weighted Exposimeter V. 1.21 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!

From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).
V.1.21 fixes the inconsistencies in vray versions when using QMC (now brute force) as a method for exposure GI.

vCamhaxor v1.75

88 votes

A small frontend to the vray physical camera, for faster access to basic controls....

No need to select your camera.

 

Updated to 1.8 - should work with 2011

kilaD_vCamhaxor1.75

 

 

 

 

AfterFX Data Exporter

3 votes

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

Create Vray Physical Camera From Viewport

2 votes

Create Vray Physical Camera From Viewport For Max 2016 And Later.

Setup:
- Run 3ds max as administrator
- Scripting -> Run script
- Customize -> Catalogy: thuandv

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

4 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

3DS Max - Create Vray Physical Camera

0 votes

As you know the Vray Physical Camera is no longer available
In the recent releases of 3DS Max.
So I created a small script that will allow you to create it as you used to do. After installing the script you can create a toolbar for it and place in your main UI.