ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by hesham elshipli on Wed, 2025-05-21 02:06
2
votes
Pattern Engine is a scripted tool for 3ds Max that can generate and edit a variety of 3D geometry types—such as parametric patterns, 3D tiles, partitions, shelves, wall art, upholstery, and more—much faster and more easily than other approaches.
Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.
USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.