Tagged 'wiring'

Wire_Chain_Scales_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Wire_YZ_Rotations.ms

2 votes

This script will wire the Y and Z rotations from target objecct tothe curently selected object.

Wire_Chain_Rotations_To_Ctrl_Object.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Wire_Y_Rotations.ms

3 votes

This script will wire the Y rotations from target objecct tothe curently selected object.

Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms

4 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Wire_Chain_Rotations_To_Ctrl_Object_Direct.ms

10 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Wire_Z_Rotations.ms

5 votes

This script will wire the Z rotations from target objecct tothe curently selected object.

Wire_Chain_XY_Rotations_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Wire_XYZ_Rotations_Half.ms

4 votes

This script will wire the X -Y and Z rotations from target objecct tothe curently selected object then multiply the rotation by 0.5

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

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