Tagged 'backburner'

VrayMultiStageRender ( VrayMultiCamRender )

43 votes

Utility for rendering animation and static scenes in 2 Stages from the animated camera.

At 1st Stage is calculated LightCache in Fly-through mode and

Irradiance Map in incremental add to current map mode for the entire scene,

while 2nd Stage is the final rendering.

This approach allows for all frames receive the same high-quality Irradiance map in less time.
For more information see topic Rendering a walk-through animation from Vray tutorial.

Main Features:

  • Rendering in two stages for to obtain better results in less time.
  • Support for network rendering (BackBurner, Vray Distribute Render, Duma)
  • Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
  • Automatic creation of animated camera VrayCam.
  • Create subfolders for RenderOutput, RenderElements and irradiance map.
  • Automatized naming LightCache, Irradiance map, RenderOutput and RenderElements.

VrayMultiStageRender v2.0.75

  • Adds ability to auto-convert on the fly Vrimg files to EXR after each frame rendering (supported with network and local rendering)
    It is possible to convert the files into one EXR file with all channels or Render Elements into the separate EXR files.

VrayMultiStageRender v2.0.70

  • Adds ability to exclude objects from rendering per Stage
    (Useful for Exclude from rendering Global Illumination VrayFur,Hair&Fur, Proxy and other Objects)


Render Node Monitor

3 votes

Will It Finish? ... Render Time Estimator

17 votes

This is a quick calculator for those of you with backburner render farms. It'll estimate how many frames your computer will render versus how many your idle backburner nodes will in a given amount of time.

For example - say you work at a small studio and have a dozen backburner nodes available. It's Friday afternoon, you want to go home but you're concerned that the new glossy objects increased your frame time to 20 minutes / frame on your workstation. But how many can you render on the farm? This tool will help you. For the type of work I do this tool works well - your mileage may vary.

Netrender Low Priority

14 votes

When network rendering - 3DSMax defaults to 'normal' priority unless you set it otherwise. This script tells max to run in low priority (so that the system doesn't completely lockup) but ONLY when network rendering. If Max is launched normally by a user - it wont be affected.

Delete Bad Frames on Backburner

12 votes

This script allows you to delete bad frames that were rendered by a given
node on backburner. This happens if the render farm is heterogeneous
(= different software or hardware configuration on the render nodes). Instead
of manually deleting the frames, it will delete all frames that were rendered
by a certain machine for a certain job. To find out which frames need to be
deleted it connects to the manager and fetches information about every
rendered frame. If the frame was rendered by the machine that has the name

EXR Network Render Fix

10 votes

Trying to add more channels than default when network rendering out files to the .exr-format is a scourge. They get lost somewhere on the way. This little collection of script forces the channels to be there even on the computers on your farm as they render.

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