Tagged 'Material Editor'

Scene Clean

35 votes

Formerly Mat Clean, which was formerly Mat Kill.

*Indicates its newer-ish

*Collapse Stack(s): Collapses the selected objects, or if nothing is selected it will prompt to collapse all objects (even hidden).

*Pivot to World Zero (left click):
Sets the pivot to the lowest point in a mesh, then center, then moves the object to the center of the world zero point.

RH Opacity to Alpha

11 votes

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Copy/Paste Material to File

18 votes

This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .

Open Clean Material Editor Zorb

13 votes

Very simple little script. Put this next to your "open material editor" button and you can now open a pre cleaned material editor. Saves you waiting for big maps to load if you have some chunky materials in your editor.

Populate MEdit Zorb

22 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

Material Editor Manager, MEM

26 votes

This script was developed due to a better usability of 3dsmax's material editor.

MeditCleaner

12 votes

Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.