Tagged 'I/O'

Camera exporter

3 votes

An easy ASCII camera pos and lens exporter.

XRefHidden

5 votes

Toggles hidden on and off for scene xrefs.

GMAXImport

4 votes

A great ASC/OBJ file importer

Quake II .MD2 Importer

8 votes

"gmax script for importing Quake2 .MD2 files. features:

  • Full geometry import
  • Full texture co-ordinate import (but no skins - see Known Issues)
  • Full animation import (select 'Load all frames')
  • "

    SafeSaveTools

    4 votes

    "Due to a bug in max 4.x it is possible to overwrite files that are marked as read-only. safeSave tools are a set of tools to replace the max internal save functions - and solve this problem (until Discreet with fix it in future versions of max). safeSave tools consists of four save tools:

  • safeSave - replaces the max save (file > sae).
  • AnimationRangeExporter

    9 votes

    This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.

    Maximum Vision

    8 votes

    "The Maximum Vision rollout lets game developers create scenes in 3DS Max (tested on version 3.0-4.2) and export the objects and textures in the scene. This tool also creates a comprehensive INI file that allows game developer to read the information into their custom game engine to recreate the scene on the fly."

    Import Molecules

    7 votes

    Import molecule files for Chemistry or just for fun. Both PDB [Protein
    Database] and MOL format files are supported. This script works in both max and
    gmax.

    Commercial Script: Currently being sold on Turbosquid

    Backup save script

    9 votes

    Everytime you save a max scene - this copies the same file in backup directory with incrementing sequence number (adds itself as a post-save callback)

    KenamicK AutoSave

    7 votes

    This is AutoSave MacroScript for 3dsmax 5 or latter.

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