Tagged 'surface'

Attach to Surface

2 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Wire Chaos

3 votes

Wire Chaos

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

Mesh Surface

18 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

CANDO

7 votes

Cando-brick-3dmax-cgpack-random
CANDO is a software for create random tiles. It is able to output tiles in three dimensions or as textures. This program can be used to create bricks, mosaics, tiles, parquet and ... .
General features of the software are as follows:

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

PolyNurbs 1.0 - Released

20 votes

PolyNurbs is a tool to convert nurbs objects to quad poly.

Polynurbs

A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.

With PolyNurbs you can:

Populate:Terrain

36 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.