Tagged 'surface'

Attach to Surface

2 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

CANDO

7 votes

Cando-brick-3dmax-cgpack-random
CANDO is a software for create random tiles. It is able to output tiles in three dimensions or as textures. This program can be used to create bricks, mosaics, tiles, parquet and ... .
General features of the software are as follows:

ClaverTech_AlignToSurface

23 votes

 AlignToSurfaceLogo

Description: This MouseTool is made to help place a node onto the surface of some geometry based upon mouse click location. it will place the node by its pivot point and orient its local z axis to the normal of the intersection. (Additional: Added a new Ability to click and drag to rotate around the Nodes Local Z axis)  Hope its helpful to someone besides me. Heres the code... Enjoy

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Mesh Muscle

6 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Mesh Surface

21 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Move To Surface

23 votes

The following will let the user move objects along their Z axis to fit a specified surface. Such a script can be used to automatically plant trees, poles etc. on the ground.

This script is straight out of the 3ds Max MAXScript reference file. Its part of the MAXScript 'How To' lessons that teaches how to use MAXScript with practical problems. Load your MAXScript reference (the one that ships with 3ds Max) and do a search for 'align surface' and it'll be the first result.

I did not write this script I merely copied the code here as aligning to a surface is a very common request. Make sure to read the other 'How To' tutorials in the 3ds Max MAXScript reference - they're all really good!

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