Tagged 'custom'

Modifier Preset Creator

16 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

Material Texture Loader

5 votes

The Material Texture Loader allows for instant adavanced PBR material creation.

By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
  • UDIM texture set support (Arnold and Fstrom not yet supported)
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Add displacement and UVW Map modifiers and control the displacement height and offset.
  • Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.

Get it on Gumroad

ctrlmaker

3 votes

dynamically creates scripted custom attributes...
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

SpiroTube

8 votes

Creates a cylindrical mesh, created around a series of X, Y and Z positions which are defined by 3 different functions. The functions can be easily changed using 7 variables (Segments, M, N, P, Q, H and T) which are all spinners.

Scriptbag

4 votes

DESCRIPTION

Scriptbag is a configurable quicklink tool serving as a faster and more convenient alternative to Max's cumbersome user panel/toolbar system.



KEY FEATURES

- Link panel: up to 60 configurable link buttons
- List panel: up to 9 per-folder link file listings
- Adjustable button / window sizes
- All settings and link data are saved .db file
- Run scripts, open files with lmb
- Edit links and link names with rmb
- Hold control key to open scripts in editor
- Run at Max startup option

EmbedBMP

4 votes

GENERAL INFO

EmbedBMP is a scripting utility that translates bitmap data from an image file to string data, which can be added to Maxscript source and loaded as bitmaps by the provided decoder function block.

Some basic compression is applied to decrease the data size. The embedbmp logo for instance is imbedded as a 5kb string, from a 44kb bitmap. The maximum practical image size strongly depends on the compressibility and omittability of the image content.

Object Triangulator

0 votes

Triangulator is a scripted-plugin which chamfers, and then welds all the vertices of the choosen object(if no object is choosen, a box 25x25x25 is used). The chamfering and welding is executed as many times as the user defines.

You can choose how much each vertices is chamfered, and the weld threshold, which allows you to create many different objects.

Henriqvist's Hand Poses

0 votes

Script developed to enhance the speed of animating hands. You can save a lot of poses and then load it anytime you want. OBS1: It only saves position and rotation, scale information is not stored. OBS2: You cannot use position or rotation list in the controllers, but you can use float list.

Undo SubObject Level

2 votes

Macro script requested in the forum.
"go to the last-used subobject level"

* "last-used" here means last recorded (when you invoke the macros)

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