Tagged 'gtvfx'

GTVFX-TCH_quickLoopTool

2 votes

 

If you're constantly needing to loop through arrays of objects and tweak settings then this tool could offer you some convenience.

This is very simply a tool that will execute a "For i " loop with whatever code you put into the dialog. You can use the drop-down at the top to choose from a predefined array or choose "Other" from the list and then type the variable of an array you've defined yourself.

GTVFX-TCH_propertyLister

1 vote

 

This tool will list the properties of any object you select. 

The title of the dialog will change to the Class Of the selected object and the Name of the selected object.

You can press the "Freeze Property List" button to prevent the dialog from updating with each new selection.

You can copy the text from the dialog, so this is usefull if you're writing a script and need to find which property you want to control.

GTVFX-SEL_SelByObjID

1 vote

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-SCA_RenderSettingsHelper

2 votes

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

GTVFX-SCA_populateAssetToSelection

1 vote

This is definitely a special needs tool. It's not one that would be needed very often, but when it's needed it saves hours of time.

Takes a collection of nodes parented to a master CTRL and populates them to the transform of a selected group of nodes.

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-SCA_addSmoothModifierToBaseObj

1 vote

 

Assigns a Smooth Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the Smoothing for an entire mesh while preserving the modifier stack.

 

 

 

GTVFX-SCA_addMaterialModifierToBaseObj

1 vote

 

Assigns a Material Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the MatID for an entire mesh while preserving the modifier stack.