Tagged 'gtvfx'

GTVFX-SCA_createMultiMatteElementsForScene

1 vote

 

 

Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.

 

 Updates:

2014-11-14:

Fixed a bug that would crash the tool when a VRaySky was being used in the scene.

2014-05-03:

GTVFX-ANM_keyFrameOffsetter

1 vote

 

Offset the keyframes of all selected objects.

Offset all keyframes or just the selected keyframes

GTVFX-MSH_proOptimizeSelection

1 vote

 

For each object in your selection a proOptimzer modifier will be applied and calculated to the percentage you specify.

 

Once applied and you can update the spinner in the UI and see your objects update in real-time.

 

 

GTVFX-LIB_layerIsolate

1 vote

 

Adds an option to your display quad menu to isolate by layer.

Works with your object selection. Hides all layers that none of the objects in your selection belong to.

 

 

 

GTVFX-MTL_materialAssignmentTransfer

1 vote

 

A method for transferring material assignments for assets if your pipeline isn't set up for automating that.

 

 

GTVFX-SCA_addMaterialModifierToBaseObj

1 vote

 

Assigns a Material Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the MatID for an entire mesh while preserving the modifier stack.

 

 

 

GTVFX-SCA_addSmoothModifierToBaseObj

1 vote

 

Assigns a Smooth Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the Smoothing for an entire mesh while preserving the modifier stack.

 

 

 

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-SCA_populateAssetToSelection

1 vote

This is definitely a special needs tool. It's not one that would be needed very often, but when it's needed it saves hours of time.

Takes a collection of nodes parented to a master CTRL and populates them to the transform of a selected group of nodes.

GTVFX-SEL_SelByObjID

1 vote

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

Syndicate content