Tagged 'News'

SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

FYI - 3ds forum organization change

10 votes

Just wanted to make sure everyone knew the ScriptSpot forums have been reorganized (the way they should have been in the first place)!

The new forum structure allowed for the addition of two areas that I am excited to announce - a Freelance area and a Scripts Wanted area! ... A key component of the freelance area is the use of the user profile "contact" feature. This can be enabled in your user profiles towards the bottom where there is a checkbox for "personal contact form" - make sure to enable it. Alternatively, you're welcome to post your email address publicly if you'd rather...

SoulburnScripts Updated Apr 22nd 2008

10 votes

(Copied from Neil Blevins' email list)

A bunch of fixes and new features to existing scripts.

Max script update:

3ds max select by name slow/fast

10 votes

For those who find "select by name" dialog in max 2008 and later, too slow, HERE is nice tip how to revert it into "old style and fast" mode.

Motiva Colimo released

10 votes

COLIMO stands for Color & Light Modulator, and it's a real time post-production tool that allows change materials over pre-rendered images, taking in account physical accurate reflections, refractions and GI bleeding.

For better understanding of what COLIMO does, you can see the next videos:

Overview I
http://www.vimeo.com/8634980

Overview II
http://www.vimeo.com/8319596

Announcing the ScriptSpot "RE-launch"

9 votes
The day is finally here! I am proud to announce an entirely new ScriptSpot is here! Completely rebuilt from the ground up, the new site has been built specifically to address the needs of the community for years to come.

Check out these new features:

  • User based content submission (scripts, extensions, tutorials, news). No more waiting for your script, plugin, tutorial to go live. All of you have the ability to get your content live, any time, 24/7/365.
  • User blogging that pulls together your blog with all your submitted content. Example - my blog allows me to blog any new announcements or news about myself / my submissions while making it easy for users to see what content I've submitted and what content has been marked as my "favorite". The idea was to create a way for users to have their own blog and storage for their relevent content and present it to people in a very readable way.
  • Additional application support - initial site rollout adds SketchUp, future additions of XSI, Maya, Lightwave, Rhino, Cinema4D, etc based on demand.
  • Favorites allow users to mark any content as their "favorite" then allowing the community to see what scripts particular people find to be useful. Favorites are implemented on the individual user blog page.
  • Email subscription allows users to subscribe to virtually all content, be it a script, plugin, blog and be notified via email when it is updated or commented on.
  • Full comment system and content ranking. Like a script or plugin? Give it a thumbs up by clicking the "plus" sign on the voting widget. Want to leave some constructive feedback, use the comment system to contribute your thoughts!
  • Forum - really, its about time!

ScriptSpot needs a few good volunteers [3ds max]!

9 votes

I'm looking for some volunteers to help foster the ScriptSpot community in a few key areas:

SoulburnScripts Updated Mar 31st 2008

9 votes

(Copied from Neil Blevins' email list)

Just a quick update with a few bug fixes and small updated features.

Max script update:

Updated several scripts, here's the major updates:

splinePainter: Fixed issue that would turn the paint button off even though you could still paint. Added Surface Offset Value, to place the spline a specified distance away from the surface. Added a way to rename the splines.
objectPainter: Added a way to add a prefix to the name of the objects.
makeObjectsUnique: Added options for refining what you want to make unique. Works on instanced controllers now (note: A max bug prevents all controllers from getting uninstanced, but it does work on most controllers.)

Wanted: script developer to debug existing animation import/export script

9 votes

I've been contacted by a studio looking for a MAXScript developer who can debug some problems they're having with their animation import / export script. If you're interested, contact me and I'll pass along your info.

 UPDATE: position has been filled. Thanks for the responses!

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