ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my Autodesk to Standard Material Converter script. The stand-alone version of the script will remain here as usual.
Autodesk_Map textures are generally found in Max files with data imported from Revit.
This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". Also usefulin the preparation ofilluminated imagesin HDRi.