Architecture to Standard Material Converter
This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.
To install:
- Run the script using MaxScript -> Run Script or drag the attached .MCR macroscript into Max
- Customize -> Customize user interface -> Toolbar
- From the "# SmallpolyScripts" category, add Architecture Standard Converter
One of my next steps is to add in the now-fixed functionality of my Autodesk_Bitmap to Bitmap converter script, found as a general use stand-alone script here.
Category: "# SmallpolyScripts" ButtonText: "ArchStd" ToolTip: "Architecture Standard Converter"
----- Change Log -----
2018-02-02 - v1.00
- Now a macroscript. Minor UI Tweaks.
2018-01-26 - v0.9
- Used felixherder's input to fix the material instancing problem.
- Replacing alertbox based UI with actual rollout based UI
- Adding greater map support and filtering based on material type
- Fixed "acitecture" typo
2016-12-19 - v0.8
- Bugfix: Keeping the name should now work for multi-materials as well.
Attachment | Size |
---|---|
archtostdmat_v1.00.mcr | 12.25 KB |
Comments
New Updates Coming!
To go along with the updates to this script, I've also updated AutodeskMap to BitmapTexture to now work regardless of whether it's run before or after the material conversions script. The new approach should be able to handle any kind of material that is thrown at it - including VRayMtl and other 3rd party renderers.
The next time I do an update to this script I'll also be rolling in the map conversion feature.
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Autodesk_Map to Bitmap is now Fixed
Hey, good news. I've updated AutodeskMap to BitmapTexture to now work regardless of whether it's run before or after the material conversions script. The new approach should be able to handle any kind of material that is thrown at it - including VRayMtl and other 3rd party renderers.
The next time I do an update to this script I'll also be rolling in the map conversion feature.
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Game Export
Yep. This one is for people that need Standard for game engine exporters. Other conversion tools are better options if you just need to go straight to VRay. This prevent maps and settings from getting lost that are supported by VRayMTl but not by Standard.
Also, please avoid posting spam in the future.
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You could do this in one
You could do this in one click using this tool: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter without intermediate conversion to standard materials
Still haven't been able to
Still haven't been able to reproduce this.
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Change added in
Hey, this is to let you know that your fix is in the new version. Thank you!
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Thanks! I got stuck on that
Thanks! I got stuck on that part a while back. I'll add this in the next time I do an update.
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Great Script One weird thing
Great Script
One weird thing though, if you have 5000 obj in your scene you get 5000 materials, although you started with about 20.
I've modified your script abit to keep mat instances, Just add this with a roullout checkbox maybe.
Hey, that's weird. The script
Hey, that's weird. The script you're referring to should work correctly when run after this one. I'll have to verify if it still works in recent versions of Max.
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Hey, that's weird. The script
Hey, that's weird. The script you're referring to should work correctly when run after this one. I'll have to verify if it still works in recent versions of Max.
Like my stuff? Follow me on social media!