Tagged 'mirror'

TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

Morphix

25 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

VertexSymmetry

12 votes

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

MirrorMoprh

2 votes

Script to mirror (or symmetry) morph targets. Just run the script.

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

SymMapping_Tools for max

17 votes

This tool was created by inspired from XSI symmetry mapping with some additional feature for max and its saved on external files for easy to use. Works on editable_poly object.

rBSymPick – symmetry modifier

1 vote

r-BSym-Pick

 

Simple script for add symmetry modifier by clicking point(s). By default when adding symmetry, the mirror position is created at object’s pivot. This script helps to define mirror position automatically by picking point(s).

3 methods:

Reverse Animation

38 votes

This simple script reverses the animation of the selected objects. It uses the current time range as the beginning and end point for reversing the animation.

Just run the script and make a selection then hit Reverse Animation!

Enjoy!

Mirror Shatter

2 votes

Shatters objects into specified amount of segments, aswell as radial segments.

The amount of segments, the center of the shattering, the amount of radial segments, bias towards/away from center, angle, and secondary angle (for radial segments and segments) can all be changed, and almost all of them also can be randomized (all randomization(apart from center) is a percentage, and constrained, however it is still possible to create overlapping pieces and/or incorrectly shatter).