rBSymPick – symmetry modifier
Version:
0.2.3
Date Updated:
11/18/2020
Simple script for add symmetry modifier by clicking point(s). By default when adding symmetry, the mirror position is created at object’s pivot. This script helps to define mirror position automatically by picking point(s).
3 methods:
- Click: pick 1 point as symmetry mirror pos.
- Shift+Click: pick 2 points as symmetry mirror pos.
- Control+Click: pick 3 points as symmetry mirror pos.
Watch the video for example how to.
Additional Info:
Update:
0.2.3
- Now works for multiple objects
- Simpler UI.
0.2a:
- Fix 1p error when user cancel without picking point
- Fixed not working correctly on rotated object
- Symmetry axis now inherit object transform instead of world transform
- Moved .ini to usertemp dir.
Version Requirement:
2013
Comments
0.2.3 update
Forget my previous comment.
0.2.3 update
Redownload from my gumroad page.
Thanks to anyone who donate to my projects. Greatly appreciated.
Rivanoor Bren
https://rivanoor.info
check this one
https://www.scriptspot.com/3ds-max/scripts/instance-material-and-modifie...
as I remember the rotation is not a problem but the positioning of the gizmo is hard to achieve .
Youtube, Gumroad
--- PS: Its not Working
--- PS: Its not Working Properly if the modifier is instance ---
Been wondering about that too, how did max shared instance modifiers with one transform coordinate in multiple nodes. My guess is only SDK.
Rivanoor Bren
https://rivanoor.info
NIce Script
HI , I did some changes to your script , now it works with any modifier witch has Transform Property (it Works on the Current Selected Modifier in Modifier Stack)
You Can Pick 1 or 2 or 3 Points , after right click it will do the Job .
PS: Its not Working Properly if the modifier is instance .
Youtube, Gumroad