Tagged 'bake'

Biped Helper

7 votes

Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.

It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.

 

See online guide in links section. 

 

Features include:

Explode Baker

2 votes

will explode your meshes based on their names

 

step 1) set up the suffixes and name your meshes

supports custom tags such as _LP or _lowpoly
_HP and _highpoly

please make sure all objects are named correctly
floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode

step 2) click create projection

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

Bake Objects

5 votes

Allows baking of animation keys on the transform tracks for any selected objects.

Options include:

- Active time range or range limiting with adjustable step size.

ShellBake: Set Up Shells for Baking VRay Lightmaps

2 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts

World-Space to Local Animation

1 vote

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

Bake Splines Animation

0 votes

Bakes the animation of one or more selected shapes to vertex animation, with a series of options.

Set: animation range (start/end), sample rate, action over original shapes (hide/delete/none).

Support for: modifiers animation / hierarchy animation / transform (position/rotation/scale) animation.
Pending support for space warp animation.

Compatible with 3dsMax 2012 and higher.

Rock Generator 2 2018

1 vote

Rock Generator V2 2018 Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.
If you want to create same rock more than once, you can use same seed number to generate rock.

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

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