Tagged 'Bone'

Stretchy IK Chain

7 votes

This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category.

Char Key All

12 votes

A very simple script that hopefully will help animators with their workflow.
01) Define a Named Selection Set with all your character's bones, controllers, IKTargets (eg.CAT Platform), etc...etc...whatever you need to animate your character.
02) run Char_Key_All script, the panel will pop up at the bottom near the big Key
button
03) Select the char that you are animating from drop down list.

Bone Divider

0 votes

This script will simply let you divide a bone.

Copy the Biped&Bone to Bones

2 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

Stretch Bone Indicator

8 votes

This script will setup a script controller on the scale controller of the bone. The script controller will monitor whether the bone is being stretch below or beyond a set value, and color the bone to a user defined color.

The concept is taken from the free tutorial by Chris Thomas at; http://www.cg-academy.net/pages/free_tutorials/tut_scripted_color_to_length/tut_scripted_color.php

Angle Limiter

1 vote

This tool creates a 'Helper' that has a limited angle, with reference to other 'bone'.

ShowBoneAxis

0 votes

-- Show Bone Axis
-- 2013/03/26 by SaiZyca
--for 3dsmax 2012 (should work above 5 )
--This tool can toggle the display axis for your bone collection.
--main function is based on showBoneAxis by M. Breidt (http://scripts.breidt.net/)

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