Tagged 'Bone'

AndyE Tools v1.0

36 votes

Angle Limiter

1 vote

This tool creates a 'Helper' that has a limited angle, with reference to other 'bone'.

Bone Divider

0 votes

This script will simply let you divide a bone.

Bone on spline

2 votes





Animates bone spline. It will be useful when the animation: worm, snake, or something like that.

-- Update version 1.1
- Now you can change path every time
- Add "Update end frame"
- Minor fixes and improvements

-- Update version 1.2
- Fixed flip bones

boneStretch

71 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

Bouncy Bones for max 2009-2010-2011

2 votes

Bouncy Bones 1.0

Bouncy Bones 1.0 by Jonah Shafer

The script is compatible with max 2009, max 2010, and max 2011.  I have not tested with 2012, but the 2011 version might work for that as well.  If someone can confirm this for me that would be great!  The files are available for download on my website in the sharing section.

Char Key All

12 votes

A very simple script that hopefully will help animators with their workflow.
01) Define a Named Selection Set with all your character's bones, controllers, IKTargets (eg.CAT Platform), etc...etc...whatever you need to animate your character.
02) run Char_Key_All script, the panel will pop up at the bottom near the big Key
button
03) Select the char that you are animating from drop down list.

Copy the Biped&Bone to Bones

2 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

Easy Spring Controller Tool

1 vote

I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
features:
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)

Helper Manager

7 votes

A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for baking, constraining, linking, duplicating existing hierarchies using helpers, or replacing them with a Bones System.

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