Tagged 'select'

id_changer

7 votes

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.
Ctrl + click add specific IDs. Alt + click deselects specific IDs.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.

GTVFX-SEL_SelByObjID

1 vote

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

Rapid Edit

8 votes

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

Select By Type

0 votes

Simple script that allows you to select objects of the same class. Surely done before.

Select Faces By 2 Edges

2 votes

Select a Loop Faces between two selected Edges.

Volumetric Object Select

5 votes

The selection of objects volumetrically. Simple script ..
Of volumetric objects are selected, and click the "VOLUMETRIC SELECT" button.

We hope that it will be useful somebody :)

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Select instances objects

2 votes

Small but very useful script for selected instances objects

- select only visible instances objects
- work fast, support undo
- work of script would be broken by pressing Escape button

for install you should drag&drop script into 3ds Max
Find it in Customize -> Customize user interface -> Toolbars.
Category: # Scripts

Tested on 3ds max 2012

Subobjects Converter

9 votes


v3.06
When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.
To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. To RUN this function press ESC+5. After that all seams of surfaces can be soldered normally.

Material Toolbox

1 vote

Manage the Material assignment, Material ID number, and Wirecolor of scene objects.

Feature List:

+ Easily Select all objects with shared Material, Mat ID, or Wirecolor

+ Interactive Clipboard to store Materials, Mat ID's, or Wirecolors