Tagged 'Keys'

BakeAnimation2Keys

2 votes

It works only on animation made by transformation like move, rotation and scale.

This script copy original object, rid of any animation and controllers from copy then apply transformation from original object to copy frame by frame with animation record turned on.

feel free to contact me [email protected]

Store Frame Markers

21 votes

This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.

http://www.jonahhawk.com/scripts/StoreFrameMarkers.flv 

 

Controller Manager

1 vote

A composite floater containing tools for adjusting controller or key settings.

 

Features include...

  • Set object axis locks (same as the Hierarchy panel)
  • Set keyable PRS tracks
  • Convert controller types or remove constraints
  • Adjust XYZ Bezier tangent types and TCB tangent types
  • Settings can apply to multiple selected objects at once

 

 

Trackbar Mod Filter

6 votes

A small script that will install a trackbar filter which only shows the keys belonging to the currently selected modifier on the stack. So if you have 10 animated modifiers on your stack, you can now easily edit the keys for just one of them without opening the curve editor.

Run the script to create the filter (put script in /scripts/startup/ folder to make it stick)

To activate: rightclick on trackbar -> filter -> modFilter.

Enjoy!

Apply Increment

3 votes

Allows you to store a single object's initial position and rotation values, then store the new values after moving and/or rotating and apply the calculated difference between these values (as a relative offset) to any selected objects with existing keys. Offsets can be applied to either position or rotations controllers or both. The offsets applied can also be inverted.

Usage:

1. Select a single object and click Get Initial Values to record it's position and orientation values at that time.

Delete Keys Range

0 votes

This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).

 

GTVFX-ANM_keyReducer

-1 vote

 

Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

Visibility keys

2 votes

Its simple script for adding Visibility keys.
It also has functionality to delete all animation keys in scene.

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