Tagged 'facial'

Collapse To Morpher

0 votes

This script allows you to collapse changes to an object but maintain the morpher modifiers with its data intact.

Its idea is to activate every single target 100% ,copy the mesh ,collapse then finally add all targets again, it also work with progressive morph targets.

Works on single objects and only one morpher modifier.

pX Quick Morph Sliders

5 votes

Free MacroScript for automated creation of sliders controls using shapes. Only a few  clicks and you'll have controls wired to morph channels.

 

Morphica Tool

3 votes

Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923

Morph UI Creator

7 votes

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

" Faceengine " facial bone creator for 3ds max facial animations

7 votes

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

SpeechBot

7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

SOX Posture Blender

20 votes

http://cafe.naver.com/pinksox/2894

v0.7 update : 'Virtual Parent' added

v0.71 update : 'Load Type' activated

v0.72 update : Floater bug fixed

v0.721 update : Impreved compatibility with lower version (Max 9 tested)

v0.723 update : "Undo" management has improved.

v0.724 update : Bug fixed

v0.725 update : update for 3ds Max 8.0

v0.726 update : update for 3ds Max 2013

 

BonyFace 2.5

188 votes


BonyFace 2.5

BonyFace 2.5 for 3ds max 2011 (also works in 3ds max 2008, 2009, 2010)
BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.

Version 2.5.1 - Fixed some minor bugs, added tips. Sample scene was added on site.

Version 2.6 was released - check offsite (see below) for details.

Facial Controls

13 votes

User InterfaceFacial Controls v1.0.ms - Maxscript that creates simple controls for driving a facial rig be it basic or complex.

Facial Animation Rig

22 votes

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.