MCG Mesh Contours

11 votes
Date Updated: 

What's there to say really...

Installation for Max 2016/17: (2018 can be just drag+drop)

Then can be found in Create>Shapes>Vu.

ver 1.01: added Join Threshold so that a loop/element is now properly welded. Previoulsy, if you rclick>show vertex ticks, you'd see all white verts (they're hidden coz they overlap)....with this new one, you'd see yellow ones since they're now welded.

ver 1.02: backed out the Join option. Due to the fact that the way the splines are created is quite messy, the Join would create more problem than it solves. So out it goes, I've added the option to Flip the Slice Plane tho, also a REMINDER to move the MCG object to Origin first !!!.

verr 1.03: Single Mode for if you want just 1 resultant Spline instead of possible multiples, like for a Teapot, you may get one slice resulting in 3 splines across the handle + body + spout. You move the Gizmo (Rectangle) around till you get close to the candidate spline that you want (it IS a bit dodgy...)


ver 1.04: increased Gap limit to 9999999

3ds Max Version Requirement: 
Other Requrements: 
2016 + Extension1/2 + SP3, 2017, 2018 (did you see I wrote Extension for 2016 ??? did you spend a few seconds to read ?)
Video URL: 
vu_meshcontours_1.00.zip26.81 KB
vu_meshcontours_1.01.zip28.77 KB
vu_meshcontours_1.02.zip26.98 KB
vu_meshcontours_1.03.zip31.5 KB
vu_meshcontours_1.04.zip31.5 KB


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thewool's picture

Slice missing on some faces.

Hi, Great script, but seems to miss some cuts randomly, especially when slicing guide is rotated. Any ideas? Max2022.


peter_fischer's picture

re: Maximum Gap Size

you are my hero. thank you very much!!!!

vusta's picture

ver 1.04

increased Gap limit to 9999999

peter_fischer's picture

Maximum Gap Size

Hi Vusta,

Thanks again for this great script. I use it often. However, at the moment, I am working in a model with millimeters as system units, and despite the fact that I am using meters as the display units, the script still only allows a gap size of 999.0 (999.0 mm). Therefore, if I am trying to use it to represent floors at say 4000mm (4-meter display units) it will not work. Is it possible to not limit gap size, or have the gap size represent the display units instead of system units? Unfortunately, 999.0 mm is not workable in this case.

Thanks in advance,

U6Soft's picture

Thanks. I guess it can be

Thanks. I guess it can be useful in different design.

vusta's picture

isn't the video in this post ?

i just assume it is...even tho i can't see it..cuz i refuse to install that s**tty adobe flash plugin...

next time i'll just paste the video link in rather than put it in the video section.

fil47's picture

My bad really... Not familar

My bad really... Not familar with MCG.

Found a video in which you show how that works :


vusta's picture

just to be clear...

01) create teapot

02) create rectangle

03) Create>Shapes>Vu>click Vu_Mesh Contours click somewhere in the viewport to create the MCG do NOT pick either the teapot or rectangle yet.....

>>> you must create the MCG object first <<<

then you pick the teapot or rectangle in any order...

vusta's picture

ok this is not meant to be rude....

but are you on 2016 and do you have the Extension ?


fil47's picture

pick mesh not working

The modifier panel shows only the regular settings for shapes or mesh. If I pick the mesh and go in modifier panel there is nothing more than what was there before.Same goes for the shape.


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