MCG Morph To Spline
Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03
Ver 1.05: added ability to Relax Support Loop to avoid overlapping.
2018: added annoying 2018 version...
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
just so ppl can't say....weeeeeeell we couldn't where the tiny Donation thing was......
Attachment | Size |
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vu_morphtospline_1.00.zip | 26.6 KB |
vu_morphtospline_1.01.zip | 26.68 KB |
vu_morphtospline_1.02.zip | 27.47 KB |
vu_morphtospline_1.03.zip | 28.05 KB |
vu_morphtospline_1.04.zip | 31.51 KB |
vu_morphtospline_1.05.zip | 33.69 KB |
vu_morphtospline_1.05_2018.zip | 36.46 KB |
Comments
thx vusta
thx vusta
hello vusta
i cant install this mcg, i got this error : Validation failed for C:/...........
: Only sub-graphs used as function can have unconnected inputs
good to hear...
...
COOL AND GOOD
GREAT GREAT !!!
its working perfectly!!!
VUSTA much respect!!!
yes it does work
yes it does
sounds good doesnt work
i couldnt run this tried 2016/2017/2018 ?!
No, I mean internal spline
No, I mean internal spline shapes to control the inner faces and verts.
not sure
of your question...you mean internal holes ?
Awesome Stuff
Looks like we have an MCG master in the house ;)
Is it possible for this to have cross section splines controlling the inner faces ?
not quite yet...
because subobject functionalities with MCGs are still quite clunky at the moment...(hence you see the way I do the inner holes)
I do have a similar idea which is hanging in the smokehouse, that is take the spline shape, create an inner loop (support loop) first, then morph to that...
...still hanging in the smokehouse...