MCG Transformation Modifiers
Version:
1
Date Updated:
03/29/2016 A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.
OffsetMesh
RotateMesh
ScaleModifier
3ds Max Version Requirement:
2016 Attachment | Size |
---|---|
mcg_transformmodifiers.zip | 7.28 KB |
Comments
GREAT!
Thank both of you! thanks a lot!
I'm a fan of smaller utilize
I'm a fan of smaller utilize that are building blocks. Easier for people to learn.
Why not combine them in a
Why not combine them in a single modifier? That way, when you for example offset the mesh, you can rotate/scale it around the shifted center point. You lose that possibility with individual modifiers (and if you want to achieve what the individual mods do, just stack a few of these). I've attached a maxscript version that shows that approach:
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters