3ds Max | MCG

Simple Cabinet furniture maker

1 vote

MCG for creating a simple Cabinet furniture. You can add shelfs, worktop, doors and drawers and control their parameters.

Scale by Distance

1 vote

 

3D R.n.D |MCG | Easy Escalator

1 vote

This MCG Tool will procedurally Generates an Escalator based on some inputs by the user.

Supported with 3dsmax 2016 - 2023

 

installation : 

to install run 3dsmax in the menu go to " Scripting " then " Install Max Creation Graph ( . mcg) package "

 

Usage :

in the create panel go to geometry then choose "3D | RnD" category 

Inset/Bevel/Extrude Poly

6 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

MCG Edge Length Display

2 votes

This MCG displays edge length of visible edges in your mesh. Will also work for spline, as in straight segments, ie. not the curve of a circle

ver 1.01: added unit display...with chicken foot symbol for feet...well it's my MCG and I can do whatever I want..

ver 1.02: added miles and kms

MCG MorphToUV

4 votes

This MCG will morph your geometry to UV, much like in ZBrush. Please note this is a morpher not an unwrapper. You'll notice in the video that after I applied the mcg, the geo appears faceted. This is the 'ways' of MCGs, it breaks up the verts/normals. I didn't put an mcg Weld in there coz it's a bit slow and crash prone with high res geos. A Welder modifier is also slow. So the best solution I've found is to simply add an Edit Poly on top, select all verts and weld with a very small threshold, say 0.01, then also set your smooth groups here.

MCG Arches

3 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017

Installation: Scripting, Install Max Creation Graph...

Creates various types of arches: Circular, Lancet, Trefoil, Ogee, Reverse Ogee, Inflexed and Horseshoe. Please note that I didn't follow any ancient building codec strictly to the letter...only that the curves are derived from perfect circular segments. Using the Curvature adjustment, you could get other arch types like Parabolic, Elliptical ...etc...

MCG Arrange Objects

3 votes

Arrange objects (any) into rows/cols/layers.

ver 1.01: added Ring arrangement

ver 1.02: added Triangle/Pyramid

Please be careful in this mode as 'leftovers' maybe in amongst your heap of objects, so it is best to deactivate, move all your objects away from Origin, then Reactivate and do another pattern.

MCG Path Constraint a.k.a IncrCloneOnCurve

12 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

MCG GeoMeTry

3 votes

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geometry>Vu

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