# 3ds Max | Tutorials

## 3DS Max - Subdivide Equally Editable Poly Edges

In this tutorial, we will learn how to equally subdivide Editable Poly edges,
By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.

## How to install my scripts in 3ds max

Hello everybody,

In this tutorial I show how I install my max scripts in 3ds max.

Wish you a nice day :)

## 3DS Max - Unsupported Bitmap File Image - Error message - Fixed

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In this video, we will deal with the error message "Unsupported Bitmap Image File" when trying to use a .bmp file format inside 3DS Max.

## 3DS Max - Tip - Match Tangency Of 2D Splines

In this video, we will learn how to match the tangency of 2D splines on their endpoints so that they can flow smoothly.

## Lesson 11-3DS Max-Total Beginners-2D Shapes Intro-part 5 - Mirror - Add Vertices

In this video, we will learn how to mirror a sub-object element in a spline shape and how to determine a custom axis for the mirror operation. In the second part, we will see how we can add new vertices to an existing spline.

## Lesson 10-3DS Max-Total Beginners-2D Shapes Intro-part 4- Booleans - Outline

In this video, we will learn about 2 new features related to 2D shapes,
Boolean and Outline.

## Lesson 9-3DS Max-Total Beginners-2D Shapes Intro-part 3-Chamfer Fillet Trim Extend

In this 3rd part of the 2D intro, we will learn about 4 new features related to the Spline objects: Chamfer, Fillet, Trim and Extend.

## Automated randomly generated number decals. Script + procedural material.

This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image: