3ds Max | Tutorials

3DS Max - Easy Modeling - Carved Sphere

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In this tutorial, we will learn how to create this carved sphere, and learn about some spline operations, like attaching, trimming, welding, etc,... We will also learn about the Lathe modifier, and Chamfer modifier, where will see how to fix some issues when using those modifiers by modifying some of their parameters. Plus some other stuff, so keep watching it until the end.

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

3DS Max - Easy Modeling - Parametric Infinity Cube Table

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In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

3DS Max - Easy Modeling - Simple Chair - Part 2

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This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

3DS Max - Edit Poly - Different Usage For Animate

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In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

3DS Max - FBX Export Warning: Non-orthogonal matrix support - Fix

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When exporting from 3DS Max to FBX sometimes we get this Warning: Non-Orthogonal matrix support. In this video, we will learn how to fix this problem, we also learn what that warning means and how it happens by reproducing it using various scenarios.

3DS Max - Group Clone Instance Controller

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In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

3DS Max - Group tool is not available - Grayed out - Solved

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In this short video, we'll see why the Group tool, sometimes, becomes grayed out and not available. The reason for that is the presence of opened group among the selected objects.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

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